We design and build mobile apps for iOS and Android — one shared codebase, native-quality performance, and a store-ready release at the end. You get a working build to test every second Friday, so the app you launch is the app you watched take shape.
From an app idea that keeps slipping to one people actually install.
Two platforms, double the budget
Separate iOS and Android teams mean two codebases, two sets of bugs and features that ship on one platform months before the other.
Apps that feel like websites
Slow screens, janky scrolling and odd navigation get one-star reviews fast — and uninstalls faster. Users expect apps to feel native.
Stuck at the store gate
Rejected builds, missing privacy declarations and signing problems can delay a launch by weeks when nobody on the team has shipped before.
One codebase, both stores
React Native or Flutter lets one team ship iOS and Android together, with native modules wherever the platform demands it.
Smooth, native-feeling UX
Platform navigation patterns, 60 fps animations and offline-aware screens — tested on real low- and mid-range devices, not only the latest phones.
A release you don't have to babysit
We handle signing, store listings, privacy labels and review submissions, then set up crash reporting and analytics before launch day.
What we build
App Development services.
Whether you're validating an idea or rescuing an app that's falling behind, the work starts from the same place: what your users need to do, and the fastest reliable way to let them do it.
01
Cross-platform apps
React Native or Flutter apps that share most of their code across iOS and Android, without giving up native performance or platform conventions.
02
iOS app development
iPhone and iPad apps that follow Apple's Human Interface Guidelines, with Swift modules for anything the cross-platform layer can't do well.
03
Android app development
Apps that behave well across the long tail of Android devices and screen sizes, with Kotlin modules where they're needed.
04
MVPs for startups
A focused first version that tests your riskiest assumption with real users — scoped to weeks, not quarters, and built to grow rather than be thrown away.
05
App modernization & rescue
Inherited an unstable app? We audit the codebase, stabilise crashes, upgrade outdated dependencies and set out a plan to move it forward.
06
Backend, admin & APIs
The parts users never see: APIs, authentication, push notifications, payments and an admin panel so your team can run the product day to day.
Our process
How we deliver App Development.
Five stages with fixed deliverables at each one. Timelines below are typical for a first release; a focused MVP is often shorter.
01
01
Discover
Week 1 — 2
We map your users, the jobs they need the app for and the riskiest assumptions, then agree what the first release must — and must not — include.
User flows
Feature scope
Technical approach
02
02
Design
Week 2 — 4
Wireframes become a clickable prototype you can put in front of users on a real phone before any production code is written.
Clickable prototype
UI design
Design system
03
03
Build
Week 4 — 12
Two-week sprints with a TestFlight / internal-testing build every second Friday. API, app and admin panel move forward together.
Test builds
API & admin
Automated tests
04
04
Launch
Week 12 — 14
Device testing, store listings, privacy declarations and submission. Crash reporting and analytics are live before the first user installs.
Store submission
Crash reporting
Analytics
05
05
Scale
Ongoing
OS updates, new features and improvements driven by real usage data and store reviews — on a retainer or with a dedicated team.
OS-update support
Feature roadmap
Performance tuning
Technology
The stack we use.
We pick the stack for the product, not the other way round. These are the tools we reach for most often on mobile projects.
React
React Native shares skills and code with the web
Flutter
pixel-consistent UI across platforms
TypeScript
fewer runtime surprises in large apps
Node.js
APIs and real-time features
PostgreSQL
reliable relational data
Supabase
auth and data for fast MVPs
Figma
prototypes users can tap through
Sw
Swift & Kotlin
native modules when the platform demands it
Engagement & pricing
Pricing an app, three ways.
Most first app versions fit a fixed scope. Products that keep shipping features move to a monthly team.
01
First release and MVP apps
Fixed scope
We agree the screens and features, then fix the price for the first store release, paid in milestones.
02
Apps with a busy roadmap
Dedicated team
Your own app squad each month — new features, store updates and analytics reviews on your priorities.
03
Live apps that need care
Retainer
OS updates, store policy changes, crash fixes and small improvements inside a monthly block of hours.
It depends on scope more than anything else: the number of screens, integrations (payments, maps, chat), whether you need an admin panel, and how polished the first release must be. A focused MVP costs far less than a full product. After a short discovery call we give you a fixed quote for the first release, broken down by stage.
How long does app development take?
A focused MVP typically takes 8–12 weeks from kickoff to store submission; larger products take longer and are usually released in stages. You see a working test build every second Friday, so progress is never a mystery.
Should we build native or cross-platform?
For most business apps, cross-platform (React Native or Flutter) is the better choice: one codebase, one team, both stores. We recommend fully native only when an app depends heavily on platform-specific capabilities — and even then we usually mix in native modules rather than building twice.
Do you publish the app to the App Store and Google Play?
Yes. We prepare the store listings, screenshots, privacy declarations and signing, and handle submission and reviewer questions. The apps are published under your own developer accounts so you stay in control.
Who owns the code and the app?
You do. The source code, designs and store accounts belong to you, and we work in a repository you can access from day one.
Can you take over an existing app?
Yes. We start with a short audit — code quality, crash reports, dependencies, build pipeline — and tell you honestly whether it's worth stabilising or partly rebuilding, with a plan for either.
What happens after launch?
Apps need regular care: OS updates, store policy changes, bug fixes and new features. We offer a monthly retainer or a dedicated team, depending on how fast you want to move.